Big Update


New update, it's a pretty big one! There's a lot to take in but this post'll walk you through everything.


Most importantly: Level codes. Forget the old V3 code with all those cursed symbols, as levels are now (by default) exported in a fresh new format titled MP1. A change on what kinds of codes can be imported has also been made.

You can now import:

  • V1
  • "Cursed" V3
  • MP1

You can now export:

  • V1
  • MP1


Next up: Cells. We have some new cells + changes to existing cells. Let's start with the latter.


Changes to existing cells:

  • Teleporters and Converters can now longer teleport/convert walls.
  • Teleporters no longer deactivate nudges or input movers when teleporting them.
  • Fixed Rotators are now updated correctly(no longer based on placement order), and can no longer rotate other fixed rotators.
  • Nudges and Input Movers now have seperate textures for when turned off.
  • Input Movers no longer have bias while inactive.
  • Fixed a bug where opening a present would count as defeating an enemy.
  • Pac-men and Players now work much better when clamped together.
  • Immobile Cells(Walls) are now included in the Base Game category.
  • Retextured Pullers.
  • Fall Cells can now fall into enemies and trashes, but aren't animated while doing so. Cry about it


And now for the new cells:


  • Crab

Crabs are movers except they can't move vertically. When faced up or down they act as normal push cells.


  • Global Converter


It's an even more op version of the converter, because why not. It finds all cells with the same type as the one before it, then converts all of them except for the one in front.


  • Counter

Displays the amount of cells that was destroyed by it. Oh, and it doesn't make any noise.


  • Enemy Variants


From left to right:

Medic - Prevents all enemies except medics from getting killed.

Trashenemy - Can only be killed from its most vulnerable side.

King - Destroys all other enemies on death.


  • Denier


Prevents the player from interacting with adjacent input cells. They also automatically deactivate adjacent input movers.


  • Physical Generator & Speed


Well, we're certainly seeing some familiar faces today - the Physical Generator from The Puzzle Cell, and Speed from Quell Machine. Are they the only cells to make their way to CMMM+ from another game? We'll just have to wait and see...

Anyway, that's all the new cells for this update. Following are some miscellaneous additions:

  • Splash Text!
  • New Logo by dis'a'pear!
  • New Original Soundtrack by 180 Rotator! (And a 'change track' button to go along with it!)
  • In-Game Changelog Screen!


That will be all, I hope you all enjoy the update, and don't find any game-breaking bugs!

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